Are you looking for activities this summer? Click here: Meaningful Math for 1st Graders.pdf

Online Activities:
Counting, Numbers, Ordering
Ten Frame Activities.

Concentration. Players try to match numbers (1-6 or 1-10) and the amounts they represent. The cards can be face-up or face-down. (This game can also be played with shapes and shape names, see Geometry below.)

Whack a Mole. In the basic version, the starting number (0) is displayed at the top of the screen. The player clicks on the number that comes next (1) when they see a mole labeled with that number pop out of a hole. The game can also be set to begin counting from any number up to 100 and so that players have to count by a number, rather than by 1's. For example, count by 2's starting with 0. K-1 students will benefit from practice counting by 1 from 0, or from any number (e.g. 12, 37), and may enjoy exploring counting by 2s, 5s, and 10s, from 0.

Higher and Lower. Players put 5 cards in order. The cards have objects, words, or numbers on them. Choose numbers to 10, 20, or 100.

Mend the Number Sequence. In this game from the BBC, several numbers on a 100 chart are missing and laying to the right of the board. A character pops up in an empty square and asks “Where is it?” The player has to move the correct number to the empty square.

Addition and Subtraction
How Many Under the Shell? Players choose a number of shells to play with. The game counts out the shells
Save the Whale. Given two labeled pipes of 10, side by side, the player has to complete the partially filled in one (e.g. if it has 6 links, the player needs to drag the one with 4 links up) to save the whale.

Math Lines: Add to 10. The player needs to shoot a ball labeled with a number 1-10. If it hits the number that sums with it to make 10, both balls disappear (i.e. try to shoot the 7 so that it hits a 3).

Ghost Blaster. Videogame-like practice with 2-addend combinations of any number up to 99. The players choose a target number and then try to be the first to click when they see two ghosts (labeled with numbers) that equal the target number. K-1 students will benefit from playing with numbers to 10 or so. (From Oswego City School District.)

Flight for Fuel. This videogame-like game provides practice with addition of two or more addends. Players try to collect an exact amount of fuel (e.g. 11) by gathering bits at a time (+4, +3, etc.) without going over.

Concentration. The player tries to find matches between shapes and shape names. The cards can be face-up or face-down. The computer will read the words aloud if requested.
Tangram Puzzles. Students arrange a set of 2-D shapes to form a picture. Young students will do better with sites that provide the outlines of the puzzle they are to solve, rather than just a small picture of the completed puzzle, and may need help learning how to turn shapes to change their orientation. Try Playhouse Puzzles by Invention at Play (3 puzzles), Tangram Puzzles from PBS Cyberchase Games (20 puzzles, be sure to click "lines on"), or Tangrams (14 puzzles, click on the pictures at the bottom of the window). (The PBS site requires Adobe's Shockwave download.)